A Life Simulation prototype for the mobile.
Suggested and moved the unit tests into separate files for easily manageability.
Fixed the SConstruct script and got the project working on device.
Modified premake to reduce the time spent on static analysis and validation (in previous projects from upwards of 5-10 minutes to a few seconds) by adding lua script which generated a batch file to do a static analysis only on the modified file. This was then added as post build event removing the need to run a separate project which would validate all the files.
Modified premake so that the string hash table was generated as a pre-build event. This reduced the need to run premake to update the hash table when a new string(to be hashed) was added.
Made walker tool run after it had been broken
Logger tool enhancements.
Took an AI masterclass which dealt with the possible AI techniques for a life simulation game.